Game Modes

Game Modes

Criminality game modes explained: free Casual, Prime-gated Standard with XP and unlocks, Competitive rulesets, Infection survival and Private Servers+ commands.

4
Documented modes
30 players
Server cap
6
Private-server commands

Introduction

Criminality separates its play into four documented modes plus a private-server layer. Casual is the free entry point with no Prime requirement and no XP attached. Standard is the Prime-gated mode where play grants XP toward level-based weapon and item unlocks. Competitive is a distinct ruleset for organised fights, available from the mode list and through Private Servers+. Infection turns a round into a survival scenario where humans outlast infected players, and the game awards an Infection Survivor badge. Private Servers+ adds the layer above all four: rule toggles, map choice, mode selection and a command family for freecam, teleport, restock, dummies, supply drops and mystery crates. Choosing a mode decides what your session actually produces.

Mode Comparison

ModeAccessWhat it tracks
CasualFree, no pass requiredNo XP or level progression
StandardRequires PrimeXP, levels and weapon or item unlocks
CompetitiveMode list or Private Servers+Organised ruleset for team fights
InfectionMode listSurvival rounds and the Infection Survivor badge

Mode Breakdown

Casual

active

The free rotation with no Prime requirement and no XP.

Who it suitsNew players learning the map and the combat vocabulary, and anyone who wants a session without account pressure.
Trade-offTime spent here does not advance levels or unlocks, so it should be treated as training rather than as the main mode.

Standard

premium

The Prime-gated mode where XP and levels unlock gear.

Progression roleThis is the only documented path from play to unlocks: XP raises levels, and levels open weapons and items.
Why Prime mattersWithout Prime the mode is unavailable, which means the pass gates progression rather than access to the game. Treat the pass as the entry ticket, not as a shortcut around learning the map.

Competitive

meta

A separate ruleset for organised fights.

What changesThe ruleset is built for coordinated play rather than random lobbies, so communication matters more than individual aim.
How to enterIt appears in the mode list and can also be selected inside a Private Servers+ session for controlled scrims. A group that talks through a push will beat a group of individually better players.

Infection

seasonal

Survival rounds where humans outlast infected players.

Objective shiftThe enemy is a state rather than a team, so staying alive and holding position beats chasing eliminations.
Badge rewardCompleting the survival condition awards the Infection Survivor badge, which records the achievement on your account. Grouping up early and holding a defensible room is worth more than any single weapon here.

Private Servers+

exclusive

A private layer with rules, maps, modes and commands.

Tools includedRule toggles, map choice, mode selection and commands for freecam, teleport, restock, dummies, supply drops and mystery crates.
Known limitThe official description states console support is not available, so the feature set is aimed at PC players. It is the only documented place where a group can rehearse a specific situation on demand.

Core Mechanics

The modes differ less in rules than in what they reward. Casual is practice: you can learn the map, test a weapon and leave without losing progression, because there is no XP attached. Standard is the only documented progression mode, so any session spent outside it is a session that does not advance your account. Competitive exists for organised play, and the fact that Private Servers+ can select modes means groups can rehearse a ruleset without fighting the public queue. Infection changes the threat model: the enemy is a state rather than a team, so survival and positioning beat loadout value, and the Infection Survivor badge records completion. The private-server layer sits above all of this with commands for freecam, teleport, restock, dummies, supply drops and mystery crates, which makes it the testing ground for everything else.

Advantages

The mode split is honest about what each one is for. Casual lets a new player learn without a progression penalty, Standard gives a clear reason to own Prime, Competitive provides a ruleset for groups that want structure, and Infection offers a genuinely different objective instead of a reskin. Private Servers+ is the strongest feature for organised players: rule toggles, map choice and a command family mean a group can set up a scrim, test a weapon interaction or run a drill without waiting for the right public lobby. Because the modes share the same economy and weapon pool, practice in one transfers to the others, and nothing learned in a private server is wasted when you return to a public round.

Challenges

The main weakness is fragmentation. Four modes plus private servers split a 30-player population, and a mode that is not currently popular can feel empty regardless of how good its ruleset is. Standard being Prime-gated means free players cannot progress at all, so the mode that matters most for account growth is behind a purchase. Official sources do not publish mode-specific rewards beyond the XP and unlock chain, so it is hard to compare expected value between Competitive and Infection. Private-server commands also create a learning gap: a player who practises only with restock and dummies may find public play harsher than expected, because those tools remove the economy and the risk that shape a normal round.

Frequently Asked Questions

Do I need Prime to play Criminality?+
No. Casual mode is free and requires no pass, so you can learn the map and the combat vocabulary without spending anything. Prime is required for Standard mode, which is where XP, levels and weapon or item unlocks live. In practice Prime gates progression rather than access, so a free player can still fight, earn allowance and buy weapons; they simply will not advance an account through the documented progression chain.
What is the difference between Casual and Standard?+
Casual is the free rotation with no XP attached, which makes it the right place to practise movement and learn SECTOR-07. Standard requires Prime and is the mode where play grants XP toward levels and unlocks. The practical consequence is that time spent in Casual does not advance your account, while time in Standard does, so players who care about unlocks should treat Casual as training rather than as their main mode.
What can Private Servers+ actually change?+
Private Servers+ adds rule toggles, map choice and game mode selection to a private server, plus a command family that includes freecam, teleport, restock, dummies, supply drops and mystery crates. That makes it the only documented way to rehearse a specific situation without public interference. One limitation is explicit in the official description: console support is not available for this pass, so the feature set is a PC-oriented tool.

Quick Tips

💡

Choose the mode before you choose a loadout. Casual costs nothing and teaches the map, Standard advances your account, Competitive demands coordination and Infection rewards survival over firepower. Bringing a bounty-hunting loadout into a survival round wastes both the weapon and the session, because the objective is not the same.

💡

Use a private server to rehearse, not to farm. Restock, dummies and teleport remove the economy that makes public play tense, so they are best used to test a specific interaction, then left behind. A group that only practises with infinite supplies will find the first real round harsher than the drills suggested.

💡

Check the server ruleset before relying on downing behaviour. Private servers can toggle legacy downing, and the difference changes how a team should recover a downed player. Confirming the setting takes a moment and prevents the worst kind of lost fight, where everyone plays correctly for a ruleset that is not active.

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