Game Passes

Game Passes

Criminality game pass breakdown: Prime, Weaponry, Extra Income, Cosmetic Storage, Radio, Emote Pack #1, Private Servers+ and the limited seasonal launchers.

11
Passes tracked
0
Published Robux prices
50%
Extra Income boost

Introduction

Game passes are the main monetisation layer in Criminality, and each one states a concrete capability rather than a vague advantage. Prime unlocks Standard mode, awards a documented cash amount on first login with the pass and keeps inventory items from expiring through inactivity. Weaponry unlocks the listed armory items immediately, though those weapons still carry their in-game cash price. Extra Income adds a documented 50 percent to cash and XP from each allowance payout. Cosmetic Storage adds slots, Radio and Emote Pack #1 cover expression, and Private Servers+ exposes rule toggles, map choice and extra modes. Seasonal passes such as the Hallows Launcher and Snowball Launcher variants are limited-time and go offsale, so timing matters as much as value.

Pass Capability Matrix

PassWhat it unlocksCategory
PrimeStandard mode, first-login cash and no inventory inactivity expiryProgression
WeaponryArmory item unlocks, still paid for with in-game cashWeapons
Extra IncomeDocumented 50 percent extra cash and XP per allowance payoutIncome
Private Servers+Rule toggles, map choice and extra modes for private serversUtility

Pass Breakdown

Prime

premium

The foundation pass for progression and inventory safety.

Core capabilityUnlocks Standard mode, where XP and levels unlock weapons and items, and prevents inventory items from expiring through inactivity.
Who needs itAnyone who wants account progression, because the free Casual rotation carries no XP and cannot advance unlocks. Without it the documented XP and unlock chain is simply unavailable to your account.

Weaponry

active

Removes the armory unlock gate without removing the price.

What it changesThe listed armory items become available immediately, but each weapon still costs in-game cash before you can carry it.
Best use caseA player who already earns a steady allowance and wants a specific armory weapon now rather than after the normal unlock path.

Extra Income

top

A payout modifier that compounds with long sessions.

Documented effectAdds 50 percent extra cash and XP to each allowance payout, which makes it the clearest income pass in the game.
Value patternThe more consistently you play, the more the bonus matters; a short session gains less than a full evening of allowance cycles.

Private Servers+

exclusive

A private-server toolkit for groups and practice.

Included toolsRule toggles, map choice, game mode selection and commands for freecam, teleport, restock, dummies, supply drops and mystery crates.
Known limitConsole support is not available according to the official description, so the pass is aimed at PC players and group scrims. Groups that scrim together get more value from it than solo players who never touch the commands.

Limited launchers

limited

Seasonal launcher passes that rotate out with the event.

How they are soldHallows Launcher and Snowball Launcher variants appear as limited passes during their seasonal windows and later go offsale.
Decision ruleBuy only if you will play the event; the item is a seasonal tool rather than a permanent upgrade you can pick up later.

Core Mechanics

Passes in Criminality do not stack into a power level; each one changes a specific system. Prime changes the mode you can enter and protects your inventory, which makes it the foundation pass for anyone who intends to progress. Weaponry changes availability rather than price: the listed armory items become purchasable immediately, but you still spend in-game cash on them, so it is a convenience pass rather than a free arsenal. Extra Income modifies the allowance formula, which means its value scales with how long you play rather than with how well you fight. Private Servers+ changes the environment itself, adding rules, map choice and modes, and it is the only pass that affects how a group practises. Cosmetic, Radio and Emote passes sit outside the power curve entirely, and the seasonal launcher passes are time-boxed by design.

Advantages

The strength of this pass design is that each purchase answers a question you already have. If you want progression, Prime is the answer; if you want a specific armory weapon early, Weaponry removes the store gate; if you play long sessions, Extra Income compounds with every payout. Nothing is sold as a mystery, and the official descriptions state the capability in plain language, which is rare in Roblox monetisation. Private Servers+ is genuinely useful for groups, because rule toggles and mode selection turn a public game into a practice environment. Cosmetic passes stay optional, so a player who only cares about fighting can ignore them entirely without losing effectiveness.

Challenges

The obvious gap is price transparency: official game data exposes availability but not Robux prices, so value comparisons depend on what the store shows you at the moment of purchase. That makes it impossible to state a definitive ranking, and any guide claiming exact value is guessing. Seasonal passes are the second weakness: limited launchers are sold during a window and then go offsale, so a player who joins late cannot buy them at all, and a player who buys impulsively may spend on an item they will not use outside the event. Finally, Weaponry can be misread as a free weapon pack when it only removes the unlock gate, which leads to disappointment if the in-game cash price was the real barrier.

Frequently Asked Questions

What does the Prime pass include?+
Prime unlocks Standard mode, which is where XP, levels and weapon or item unlocks happen. It also awards a documented cash amount on first login with the pass and stops inventory items from expiring through inactivity. Players who bought an earlier paid version of the game already own Prime. It is not a damage or health boost; its value is access to progression plus inventory protection.
Does Weaponry give me free weapons?+
No. Weaponry unlocks the listed armory items so they become available to you immediately, but those weapons still carry their in-game cash price. That makes it a convenience pass for players who want a specific armory weapon without waiting for the normal unlock path, not a free arsenal. If cash is the limiting factor, the pass removes the gate but not the cost, so budget for ammo as well.
Are the seasonal launcher passes worth buying?+
Only if you will play during the event. Hallows Launcher and Snowball Launcher variants are sold as limited passes and go offsale when the window closes, so the item is not a long-term investment you can buy later. Their appeal is event-specific cosmetics and utility, and the Hallows Launcher direct hit is described as knocking a target into ragdoll, which is a real combat tool while the season lasts.

Quick Tips

💡

Buy in the order your session actually needs: Prime first if you want progression, Extra Income next if you play long sessions, and Weaponry only when a specific armory weapon is the thing blocking you. Cosmetic and social passes last. Buying a limited launcher before you own the foundational passes is the most common way to spend money on a feature you rarely touch.

💡

Treat Weaponry as a gate removal, not a discount. The armory items it unlocks still cost in-game cash, so calculate both the pass and the weapon before deciding. A player who buys the pass and then cannot afford ammo has gained access to a gun they cannot feed, which is worse than waiting for the normal unlock.

💡

Check whether a seasonal pass is still on sale before planning around it. Limited launchers rotate out when the event ends, and the official descriptions do not promise a return. If the window is closing, decide now rather than assuming you can buy it after the next update, because the store entry may simply be gone.

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